#include #include #include #include #include #include "board.hpp" #include "moves.hpp" void GenerateKnightMoves(Board *b, int from, std::vector &moves) { Piece knight = b->pieces[from]; if (knight.type != KNIGHT) { assert(false && "Calling generate knight moves on non knight"); return; } // Knight moves: https://www.chessprogramming.org/Knight_Pattern constexpr std::array knight_moves{-10, 6, 15, 17, 10, -6, -15, -17}; for (int offset : knight_moves) { int next = from + offset; if (next >= 64 || next < 0) { continue; } const int fileDelta = std::abs((next % 8) - (from % 8)); if (fileDelta != 1 && fileDelta != 2) { continue; }; if (b->pieces[next].type != NONE) { if (b->pieces[next].color == b->turn) { continue; }; } moves.push_back({IndexToPosition(from), IndexToPosition(next)}); } }; void GeneratePawnMoves(Board *b, int from, std::vector &moves) { Piece pawn = b->pieces[from]; if (pawn.type != PAWN) { assert(false && "Calling generate pawn moves on non pawn"); return; } Position position = IndexToPosition(from); int step = (pawn.color ? -1 : 1) * 8; int next = from + step; // wrap check if (position.rank + (pawn.color ? -1 : 1) < 0 || position.rank + (pawn.color ? -1 : 1) >= 8) { return; } // if piece it want to move to is none and it as legal move if (b->pieces[next].type == NONE) { moves.push_back({position, IndexToPosition(next)}); // adding legal move // todo find why this code is here and what it does int startingRank = pawn.color ? 6 : 1; int twoSteps = from + step * 2; if (position.rank == startingRank && b->pieces[twoSteps].type == NONE) { moves.push_back({position, IndexToPosition(twoSteps)}); } } // check for (int fileOffset : {-1, 1}) { int targetFile = position.file + fileOffset; if (targetFile < 0 || targetFile >= 8) { continue; } int target = (position.rank + (pawn.color ? -1 : 1)) * 8 + targetFile; if (b->pieces[target].type != NONE && b->pieces[target].color != pawn.color) { moves.push_back({position, IndexToPosition(target)}); } } // the end } std::vector GetPseudoLegalMoves(Board *b) { std::vector moves; moves.reserve(50); // almost all position dont have that many moves constexpr std::array rook_Moves{-1, 1, 8, -8}; constexpr std::array bishop_Moves{-9, 9, -7, 7}; for (uint i = 0; i < sizeof(b->pieces) / sizeof(b->pieces[0]); i++) { Piece piece = b->pieces[i]; if (piece.type == NONE) { continue; } if (piece.color != b->turn) continue; // add support for knight and king later if (piece.type == PAWN) { GeneratePawnMoves(b, i, moves); } if (piece.type == KNIGHT) { GenerateKnightMoves(b, i, moves); }; if (piece.type == BISHOP) { GenerateSlidingMoves(b, i, bishop_Moves, moves); } if (piece.type == ROOK) { GenerateSlidingMoves(b, i, rook_Moves, moves); } if (piece.type == QUEEN) { GenerateSlidingMoves(b, i, rook_Moves, moves); GenerateSlidingMoves(b, i, bishop_Moves, moves); } if (piece.type == KING) { GenerateKingMoves(b, i, moves); }; }; return moves; } std::vector GetLegalMoves(Board *b) { std::vector moves = GetPseudoLegalMoves(b); std::vector legalMove; for (Move move : moves) { bool isLegal = true; Board testBoard = *b; PlayMove(move, &testBoard); testBoard.turn = !testBoard.turn; auto opponentResponse = GetPseudoLegalMoves(&testBoard); for (Move move : opponentResponse) { if (testBoard.pieces[PositionToIndex(move.To)].type == KING) { isLegal = false; } } if (isLegal) { legalMove.push_back(move); }; } if (legalMove.size() == 0) { bool isCheck = false; Board testBoard = *b; testBoard.turn = !testBoard.turn; auto opponentResponse = GetPseudoLegalMoves(&testBoard); for (Move move : opponentResponse) { if (testBoard.pieces[PositionToIndex(move.To)].type == KING) { isCheck = true; } } if (isCheck) { if (b->turn) { b->state = BLACK_WON; } else { b->state = WHITE_WON; }; } else { b->state = STALEMATE; } } return legalMove; } Position IndexToPosition(int i) { uint8_t rank = i / 8; // 0-7 uint8_t file = i % 8; // 0-7 return {rank, file}; } void GenerateSlidingMoves(Board *b, int from, const std::array &directions, std::vector &moves) { for (uint i = 0; i < directions.size(); i++) { int direction = directions[i]; int i2 = from; while (true) { i2 += direction; int oldFile = (i2 - direction) % 8; int newFile = i2 % 8; if (direction == 7 || direction == -7 || direction == 9 || direction == -9) { if (std::abs(newFile - oldFile) != 1) break; } if (i2 >= 64 || i2 < 0) { break; } if (b->pieces[i2].color == b->turn && b->pieces[i2].type != NONE) { break; } if ((direction == 1 || direction == -1) && (i2 / 8 != (i2 - direction) / 8)) { break; } moves.push_back({IndexToPosition(from), IndexToPosition(i2)}); if (b->pieces[i2].color != b->turn && b->pieces[i2].type != NONE) { break; } } }; }; void GenerateKingMoves(Board *b, int from, std::vector &moves) { if (b->pieces[from].type != KING) { assert(false && "calling generate king moves on non king"); return; } if (b->pieces[from].color != b->turn) { assert(false && "calling generate king moves on king of opposite color"); return; } constexpr std::array king_moves{-1, 1, 8, -8, -9, 9, -7, 7}; for (int offset : king_moves) { int next = from + offset; if (next >= 64 || next < 0) { continue; } if (std::abs((next % 8) - (from % 8)) > 1) { continue; }; if (b->pieces[next].type != NONE) { if (b->pieces[next].color == b->turn) { continue; }; } moves.push_back({IndexToPosition(from), IndexToPosition(next)}); } }