diff options
| author | Adam <adammegarules1@gmail.com> | 2026-07-28 19:04:46 +0200 |
|---|---|---|
| committer | Adam <adammegarules1@gmail.com> | 2026-07-28 19:04:46 +0200 |
| commit | ccb929172587fbfb8fb000d7992bdbbdac6f53ae (patch) | |
| tree | 9a273513c50284a20266361b3f5304c539975fe2 /src/board.cpp | |
| parent | 40e242dc5450e1661c817b0bad8f9748388c278a (diff) | |
renaming none to none piece
Diffstat (limited to 'src/board.cpp')
| -rw-r--r-- | src/board.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/board.cpp b/src/board.cpp index 4daddfd..ea0a39a 100644 --- a/src/board.cpp +++ b/src/board.cpp @@ -37,7 +37,7 @@ UndoMove MakeMove(Move move, Game *g) { Piece piece = g->pieces[PositionToIndex(move.From)]; Piece piece2 = g->pieces[PositionToIndex(move.To)]; - if (piece2.type != NONE) { + if (piece2.type != NONEPIECE) { if (piece2.color == g->turn) { assert(false && "capturing friendly piece error"); } @@ -46,7 +46,7 @@ UndoMove MakeMove(Move move, Game *g) { // clock g->MoveClock++; - if (piece.type == PAWN || piece2.type != NONE) { + if (piece.type == PAWN || piece2.type != NONEPIECE) { g->halfMoveClock = 0; } else { g->halfMoveClock++; @@ -56,7 +56,7 @@ UndoMove MakeMove(Move move, Game *g) { if (piece.type == PAWN && g->canEnpassant && move.To == g->enPassant) { Position capturedPawn = move.To; capturedPawn.rank += piece.color ? 1 : -1; - g->pieces[PositionToIndex(capturedPawn)] = {false, NONE, false}; + g->pieces[PositionToIndex(capturedPawn)] = {false, NONEPIECE, false}; undo.wasEnPassantCapture = true; undo.enPassantCapturedSquare = capturedPawn; @@ -80,12 +80,12 @@ UndoMove MakeMove(Move move, Game *g) { // Promotions if (piece.type == PAWN && move.To.rank == (piece.color ? 0 : 7)) { // TODO parse the promote type from uci isntead of ignoreting it - piece.type = move.promotion == NONE ? QUEEN : move.promotion; + piece.type = move.promotion == NONEPIECE ? QUEEN : move.promotion; } // setting the moves g->pieces[PositionToIndex(move.To)] = piece; - g->pieces[PositionToIndex(move.From)] = {false, NONE, false}; + g->pieces[PositionToIndex(move.From)] = {false, NONEPIECE, false}; // post move change |
