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authorAdam <adammegarules1@gmail.com>2026-08-17 15:22:37 +0200
committerAdam <adammegarules1@gmail.com>2026-08-17 15:22:37 +0200
commitad04f16e478357633c08174e844c8756f7892a32 (patch)
tree6e1ca98dfa67584e86346bfe36c5d98ff6d59b3c /src/board/board.cpp
parent26c0c08b1c4fb302db55355bd49181c8740b7ee6 (diff)
refactor(board): refactoring move generation code into better and nice way + adding debug command moves
Diffstat (limited to 'src/board/board.cpp')
-rw-r--r--src/board/board.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/board/board.cpp b/src/board/board.cpp
index 09c7a25..9ac60a8 100644
--- a/src/board/board.cpp
+++ b/src/board/board.cpp
@@ -87,8 +87,8 @@ PieceType getPromotionTypeFromMove(uint16_t move) {
uint8_t getFromValueFromMove(uint16_t move) { return (move >> 2) & 63; };
uint8_t getToValueFromMove(uint16_t move) { return (move >> 8) & 63; };
-Position FindKing(Game *g, bool color) {
- return IndexToPosition(__builtin_ctzll(g->PieceBitboards[color][KING]));
+Position FindKing(const Game &g, bool color) {
+ return IndexToPosition(__builtin_ctzll(g.PieceBitboards[color][KING]));
}
bool isRepetionDraw(uint64_t key, Game *g) {