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authorAdam <adammegarules1@gmail.com>2026-08-10 17:17:49 +0200
committerAdam <adammegarules1@gmail.com>2026-08-10 17:17:49 +0200
commit96791e7ab670176d25e313caf2a428e21ccef168 (patch)
treed1f16b1ebdfe00cda8f189f1d50cfb96059bdc14 /src/board
parent5ad271953558c4b9212137c60187bc018e2f45f1 (diff)
folowing the lint suggestions
Diffstat (limited to 'src/board')
-rw-r--r--src/board/board.cpp11
-rw-r--r--src/board/board.hpp1
-rw-r--r--src/board/fen.cpp26
-rw-r--r--src/board/fen.hpp2
4 files changed, 22 insertions, 18 deletions
diff --git a/src/board/board.cpp b/src/board/board.cpp
index c02aac5..ad5ab12 100644
--- a/src/board/board.cpp
+++ b/src/board/board.cpp
@@ -7,10 +7,10 @@
#include "moves.hpp"
#include "zobrist.hpp"
-int PositionToIndex(Position i) { return i.rank * 8 + i.file; }
+int PositionToIndex(Position i) { return (i.rank * 8) + i.file; }
-Position FindKing(Game *b, bool color) {
- return IndexToPosition(__builtin_ctzll(b->PieceBitboards[color][KING]));
+Position FindKing(Game *g, bool color) {
+ return IndexToPosition(__builtin_ctzll(g->PieceBitboards[color][KING]));
}
UndoMove MakeMove(Move move, Game *g) {
UndoMove undo = {};
@@ -284,7 +284,10 @@ void UnMakeMove(UndoMove undo, Game *g) {
rookTo.file = 7;
g->pieces[PositionToIndex(rookTo)] = g->pieces[PositionToIndex(rookFrom)];
- g->pieces[PositionToIndex(rookFrom)] = {false, NONEPIECE};
+ g->pieces[PositionToIndex(rookFrom)] = {
+ .color = false,
+ .type = NONEPIECE,
+ };
} else {
// d -> a
Position rookFrom = undo.from;
diff --git a/src/board/board.hpp b/src/board/board.hpp
index 3a8a899..6f72e56 100644
--- a/src/board/board.hpp
+++ b/src/board/board.hpp
@@ -1,7 +1,6 @@
#ifndef SRC_BOARD_H_
#define SRC_BOARD_H_
-#include <array>
#include <cstdint>
#include <unordered_map>
diff --git a/src/board/fen.cpp b/src/board/fen.cpp
index 73201b8..dd503e0 100644
--- a/src/board/fen.cpp
+++ b/src/board/fen.cpp
@@ -39,22 +39,24 @@ static void SetPiece(int i, PieceType type, bool color, Game *g) {
}
g->pieces[i] = {.color = color, .type = type};
}
-
-void setBoardFen(const std::string fen, Game *g) {
- for (int i = 0; i < 64; ++i) {
- g->pieces[i] = {.color = false, .type = NONEPIECE};
+static void clearBoard(Game *g) {
+ for (auto &piece : g->pieces) {
+ piece = {.color = false, .type = NONEPIECE};
}
g->blackCastleKing = false;
g->blackCastleQueen = false;
g->whiteCastleKing = false;
g->whiteCastleQueen = false;
+}
+void setBoardFen(const std::string &fen, Game *g) {
+ clearBoard(g);
// example fen rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
int file = 0;
int rank = 7;
Position enpassant = {};
- enum parserState {
+ enum parserState : std::uint8_t {
BOARD,
PLAYER_TO_MOVE,
CASTLE,
@@ -127,7 +129,7 @@ void setBoardFen(const std::string fen, Game *g) {
}
}
if (parser_state == BOARD) {
- if (isdigit(c)) {
+ if (isdigit(c) != 0) {
int move = c - '0';
file += move;
if (file > 8) {
@@ -150,32 +152,32 @@ void setBoardFen(const std::string fen, Game *g) {
continue;
};
if (toupper(c) == 'N') {
- SetPiece(rank * 8 + file, KNIGHT, isupper(c), g);
+ SetPiece((rank * 8) + file, KNIGHT, isupper(c) != 0, g);
file++;
continue;
};
if (toupper(c) == 'R') {
- SetPiece(rank * 8 + file, ROOK, isupper(c), g);
+ SetPiece((rank * 8) + file, ROOK, isupper(c) != 0, g);
file++;
continue;
}
if (toupper(c) == 'Q') {
- SetPiece(rank * 8 + file, QUEEN, isupper(c), g);
+ SetPiece((rank * 8) + file, QUEEN, isupper(c) != 0, g);
file++;
continue;
}
if (toupper(c) == 'B') {
- SetPiece(rank * 8 + file, BISHOP, isupper(c), g);
+ SetPiece((rank * 8) + file, BISHOP, isupper(c) != 0, g);
file++;
continue;
}
if (toupper(c) == 'P') {
- SetPiece(rank * 8 + file, PAWN, isupper(c), g);
+ SetPiece((rank * 8) + file, PAWN, isupper(c) != 0, g);
file++;
continue;
}
if (toupper(c) == 'K') {
- SetPiece(rank * 8 + file, KING, isupper(c), g);
+ SetPiece((rank * 8) + file, KING, isupper(c) != 0, g);
file++;
continue;
}
diff --git a/src/board/fen.hpp b/src/board/fen.hpp
index 7af3db3..f52afe5 100644
--- a/src/board/fen.hpp
+++ b/src/board/fen.hpp
@@ -5,5 +5,5 @@
#include "board.hpp"
-void setBoardFen(const std::string fen, Game *b);
+void setBoardFen(const std::string &fen, Game *b);
#endif /* SRC_FEN_H_ */