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| author | Adam <adammegarules1@gmail.com> | 2026-07-30 14:51:49 +0200 |
|---|---|---|
| committer | Adam <adammegarules1@gmail.com> | 2026-07-30 14:51:49 +0200 |
| commit | 164e52ffe3b4ea5e47a3c25cf2c7f082c03ba80e (patch) | |
| tree | a5a534e3fb53bd88b26feea3597a546d5bb08dc2 /src/bot.hpp | |
| parent | bdb770f7b678591a1516ee2b987d5ba22d5cdb23 (diff) | |
making bot better and 50 move rule aware
Diffstat (limited to 'src/bot.hpp')
| -rw-r--r-- | src/bot.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bot.hpp b/src/bot.hpp index 2a007db..382c9be 100644 --- a/src/bot.hpp +++ b/src/bot.hpp @@ -4,7 +4,7 @@ #include "board/board.hpp" #include <vector> Move EngineGetBestMove(Game *b, int depth); -float EvaluateBoardForWhite(Game *b, int depth); +float EvaluateBoardForWhite(Game *b); float minimax(int depth, Game *b, float alpha, float beta); int ScoreMove(const Game *board, const Move &move); std::vector<Move> GetSortedLegalMoves(Game *g); |
