diff options
Diffstat (limited to 'src/board/board.hpp')
| -rw-r--r-- | src/board/board.hpp | 39 |
1 files changed, 6 insertions, 33 deletions
diff --git a/src/board/board.hpp b/src/board/board.hpp index 35e2196..8ef3e56 100644 --- a/src/board/board.hpp +++ b/src/board/board.hpp @@ -34,40 +34,13 @@ struct Position { }; /* - * Maybe we can try to be efficent with memory by using a byte (char) or - * something like that let me brainstorm a little - * - * first two bits can be promotion flag because there are 4 posible options: - * NONE BISHOP ROOK QUEEN - * but wait none it not requided because its only applied - * when on last rank - * but that doesnt help becuase we cant have three options - * ok so first 2 bits for promotion flag - * like this ZZYYYYYY with ZZ being the promotion flag - * 00 for none piece - * 01 for queen - * 10 for rook - * 11 for bishop - * these valuesa are abritrari - * so we have other 6 bytes which doesnt work that well because we need to store - * two 64 bit numbers one for "From" and second for "To" - * so wait how much is a 64 for bit - * 2 * 2 = 4 (2 bits) - * 4 * 2 = 8 (3 bits) - * 8 * 2 = 16 (4 bits) - * 16 * 2 = 32 (5 bits) - * 32 * 2 = 64 (6 bits) - * so six bits that means that we can only store one posiiton we need a 2 + 6 * - * 2 (14) bits of value to represent it but wait when promotion flag isnt 0 we - * know its last rank oh but we dont know if from white or black perpective so - * 14 bits is required let me search if there is a way to store that data - * alright search done result seams that best way is to use 16 bit interger - * which look like good solution and we have 2 bits left if we want to add more - * things here is a diagram for it uint16_t: XXFFFFFFTTTTTT XX for promotion - * flag F for from position T for to position so we can try first writing a - * helper function for working with it then replace existing move struct + * things here is a diagram for it uint16_t: XXFFFFFFTTTTTT00, XX for promotion + * flag F for from position T for to position, and 00 for empty ones. */ +PieceType getPromotionTypeFromMove(uint16_t move); +uint8_t getFromValueFromMove(uint16_t move); + struct Move { Position From; Position To; @@ -140,6 +113,6 @@ int PositionToIndex(Position i); UndoMove MakeMove(Move move, Game *g); void UnMakeMove(UndoMove undo, Game *g); -Position FindKing(Game *g, bool white); +Position FindKing(Game *g, bool color); void UpdateHelpers(Game *g); #endif /* SRC_BOARD_H_ */ |
