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AgeCommit message (Expand)Author
9 hoursfeat(search): removing double clock check and instalny finish search with onl...HEADmainAdam
15 hoursfeat(tests): adding hash testing to new testsAdam
15 hoursrefactor(tests): improving tests by creating testing cli appAdam
38 hoursrefactor(fen): making fen parser do incremental bitboards instead of looping ...Adam
40 hoursrefactor(move): making makemove function be nicerAdam
41 hoursrefactor(evaluation): adjusting piece valuesAdam
2 daysrefactor(uci): removing out of date headerAdam
3 daysrefactor(search): making code nicer and little fasterAdam
4 daysperf(board): using magic bitboards for is square attacked helperAdam
4 daysperf(board): making is square attacked helper use modern bitboard aproachAdam
5 daysrefactor(hash): refactoring hash logic to be betterAdam
5 daysperf(board): making hashing use incremental XORs instead of rebuild from scratchAdam
5 daysrefactor(move): refactoring move to be nicer and betterAdam
5 daystest commitAdam
6 daysperf(move): making undo move use incremental bitboard aproah instead of gener...Adam
6 daysrefactor(move): making a helperAdam
6 daysrefactor(all):Adam
6 daysperf(board): implementing magic bitboards for faster move generationAdam
6 daysfeatuare(fen): validating king counts before accepting fen stringAdam
6 daysfix(tests): making zobrist tests use jsonAdam
6 daysrefactor(uci): making us print engine name using cerr instead of coutAdam
6 daysrefactor(board): making king use same bitboard precompute bitboard style logi...Adam
7 daysfix(book): making engine turn caslting moves into uci perpesentation only if ...Adam
7 daysfix(book): fixing critical castling bugAdam
7 daysrefactor(book): refactoring opening book codeAdam
7 daysadding zobrist hashingAdam
7 daysrefactor(board): refactoring move generation code into better and nice way + ...Adam
8 daysrefactor(board): using auto with static castAdam
8 daysrefactor(board): making generate knight moves use const referenceAdam
8 daysrefactor(board): refactoring pawn move generation code for better perfomance ...Adam
8 daysfix(search) making quiecen search have same mid search logic as main searchAdam
9 daysfix(uci): validate moves before accepting themAdam
9 daysrefactor(formating): fixing formatingAdam
9 daysperf(draw) instead of having a hash map for three fold repetion check now we ...Adam
9 daysFixing compiler errorsAdam
9 daysremoving maximum depth now insted we are gonna just have constant thinging ti...Adam
9 daysrenaming thingsAdam
9 daysmaking bot thing moreAdam
9 daysimplementing memory optimazied move using uint16_t instead of a four integers...Adam
11 daysadding a create move helper functionAdam
11 daysadding more memory efficnet helper functionsAdam
11 daysmoving enum aroundAdam
12 daysupdating header fileAdam
13 daysfixingAdam
13 daysfixing transpoition table bugAdam
13 daysfixing syntax bugsAdam
13 daysimprovign bot by giving king endgame tableAdam
13 daysremoving usuded importsAdam
13 daysimproving codeAdam
14 daysimproving knight move gen codeAdam