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#ifndef SRC_BOARD_H_
#define SRC_BOARD_H_
#include <cstdint>
#include <unordered_map>
enum PieceType {
NONEPIECE,
PAWN,
KNIGHT,
BISHOP,
ROOK,
QUEEN,
KING,
};
enum GameState {
TURN,
WHITE_WON,
BLACK_WON,
STALEMATE,
DRAW,
};
struct Piece {
bool color = 0;
PieceType type = NONEPIECE;
};
struct Position {
uint8_t rank = 0;
uint8_t file = 0;
bool operator==(const Position &) const = default;
};
struct TranspositionsEntry {
int depth;
float Eval;
};
struct Game {
Piece pieces[64];
bool turn = 1; // 1 white; 0 black
bool whiteCastleKing = false;
bool whiteCastleQueen = false;
bool blackCastleKing = false;
bool blackCastleQueen = false;
uint8_t halfMoveClock = 0;
uint16_t MoveClock = 0;
Position enPassant;
bool canEnpassant = 0;
GameState state = TURN;
std::unordered_map<uint64_t, int> ThreeFoldMap;
std::unordered_map<uint64_t, TranspositionsEntry> *Transpositions = nullptr;
};
struct Move {
Position From;
Position To;
PieceType promotion = NONEPIECE;
bool operator==(const Move &other) const {
return From == other.From && To == other.To && promotion == other.promotion;
}
};
struct UndoMove {
Piece movedPiece;
Piece capturedPiece;
Position from;
Position to;
bool wasEnPassantCapture = false;
Position enPassantCapturedSquare;
Piece enPassantCapturedPiece;
bool oldTurn;
bool oldCanEnpassant;
Position oldEnPassant;
bool OldwhiteCastleKing;
bool OldwhiteCastleQueen;
bool OldblackCastleKing;
bool OldblackCastleQueen;
int oldHalfMoveClock;
int oldMoveClock;
uint64_t zobristKey;
GameState oldState;
// castling
bool wasCastle = false;
bool CastledSide = false; // 0 for queen side, 1 for king side
};
Piece createPiece(PieceType type, bool color);
int PositionToIndex(Position i);
UndoMove MakeMove(Move move, Game *g);
void UnMakeMove(UndoMove undo, Game *g);
Position FindKing(Game *b, bool white);
#endif /* SRC_BOARD_H_ */
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