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#ifndef SRC_BOT_H_
#define SRC_BOT_H_

#include "board.hpp"
Move EngineGetBestMove(Game *b);
float EvaluateBoardForWhite(Game *b, int depth);
float minimax(int depth, Game *b, float alpha, float beta);
void LogMove(const Move &move);

#endif /* SRC_BOT_H_ */