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#include "misc.hpp"
#include "moves.hpp"
#include <cstdint>
#include <string_view>
#include <vector>
/*
* Return engine name with version number
*/
std::string_view engine_info() { return "Mono 1\n"; }
/*
* Returns total possible branches with depth X
*/
uint64_t MoveGenTest(uint32_t depth, Game *g) {
if (depth == 0) {
return 1;
}
uint64_t positionCount = 0;
std::vector<uint16_t> moves = GetLegalMoves(g, ALL);
// for each possible move create new branch
for (uint16_t move : moves) {
Undo undo = MakeMove(move, g);
positionCount += MoveGenTest(depth - 1, g);
UndoMove(undo, g);
}
return positionCount;
}
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